gl_lock = ...

class ManagedWindow:
    fps_limit = ...
    default_win_args = ...
    def __init__(self, **win_args) -> None: ...
    def __event_loop__(self, **win_args) -> None: ...
    def close(self) -> None: ...
    def setup(self) -> None: ...
    def update(self, dt) -> None: ...
    def draw(self) -> None: ...
